Carp's Moleskine

Oct 19
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All of this renovation and motivation and passion is, apparently, aimed to woo companies back into Second Life, and here’s why: Now that broadband, advanced processors and headsets are commonplace, it is now feasible to choose Second Life as a much more pleasant and inviting place to host your meetings and conference calls, especially in a world rife with swine flu and chopped travel budgets. You can easily set up an office space or a conference room and all meet up in-world, together, to engage in negotiations and collaboration. What’s more, thanks to something like SkypeIn and SkypeOut, you’ll soon be able to loop in all the folks who can’t make it to SL through a telephone-to-Second Life number. And soon, denizens of Second Life will be able to send and receive SMS text messages via their in-world cell phone to their friends who are outsiders, according to Linden Labs’ Kingdom.
— Second Life, past the hype. Can you tell what’s real any more? Via Scobleizer and Adage.

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Oct 18
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Nice example of augmented reality by Lego. Via @nalden

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Oct 16
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Oct 15
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Presentation by Jyri Engestrom leaving Google. Must read. Check slide 32: the vision behind RealMee in one page. Via TechCrunch.

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Oct 12
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Oct 05
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Sep 29
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Sep 21
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The reason I’ve been writing about existing forms is that I don’t know what new forms will appear. But though I can’t predict specific winners, I can offer a recipe for recognizing them. When you see something that’s taking advantage of new technology to give people something they want that they couldn’t have before, you’re probably looking at a winner. And when you see something that’s merely reacting to new technology in an attempt to preserve some existing source of revenue, you’re probably looking at a loser.
— A piece by Paul Graham called Post-Medium Publishing that argues we weren’t paying for content in the past and that this isn’t likely to change in the future. Food for thought.

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